Thursday, August 14, 2014

Simple removal of collision

So anyways if you haven't noticed I haven't done much with Tera Online lately because I've been trying out Archeage more recently with some friends. But I wanted to give out the file which I was using to remove collision from the battlegrounds and the alliance area and I'll teach you how it works so you can use it for the newer maps which get released as long as they don't just "patch" the way maps work.

Tera Collision Removal

The file is simple its a .bat file which you edit using notepad I'll paste it below so you can see it and I'll explain.

ECHO We will attempt to patch a number of files for Tera Online This includes Kuma's Battlegrounds
Pause
del "C:\Program Files\TERA\Client\S1Game\CookedPC\Art_Data\Maps\BattleField\*BF_KumasWorld_Collision.gmp" /Q
del "C:\Program Files (x86)\TERA\Client\S1Game\CookedPC\Art_Data\Maps\BattleField\*BF_KumasWorld_Collision.gmp" /Q
del "C:\Program Files\TERA\Client\S1Game\CookedPC\Art_Data\Maps\StoryDG\EX_HWC\*EX_HWC_B_SD_CollisionMap.gmp" /Q
del "C:\Program Files (x86)\TERA\Client\S1Game\CookedPC\Art_Data\Maps\StoryDG\EX_HWC\*EX_HWC_B_SD_CollisionMap.gmp" /Q
del "C:\Program Files (x86)\TERA\Client\S1Game\CookedPC\Art_Data\Maps\EX_Union\EX_UnionField_ASW\*EX_ASW_C_CE_Collision_Map.gmp" /Q
del "C:\Program Files (x86)\TERA\Client\S1Game\CookedPC\Art_Data\Maps\EX_Union\EX_UnionField_HSC\*EX_HSC_A_CE_Collision_map.gmp" /Q
del "C:\Program Files (x86)\TERA\Client\S1Game\CookedPC\Art_Data\Maps\EX_Union\EX_UnionField_SSC\*EX_SSC_A_CE_Collision_Map.gmp" /Q
del "C:\Program Files\TERA\Client\S1Game\CookedPC\Art_Data\Maps\EX_Union\EX_UnionField_ASW\*EX_ASW_C_CE_Collision_Map.gmp" /Q
del "C:\Program Files\TERA\Client\S1Game\CookedPC\Art_Data\Maps\EX_Union\EX_UnionField_HSC\*EX_HSC_A_CE_Collision_map.gmp" /Q
del "C:\Program Files\TERA\Client\S1Game\CookedPC\Art_Data\Maps\EX_Union\EX_UnionField_SSC\*EX_SSC_A_CE_Collision_Map.gmp" /Q
Pause

So it's pretty straight forward collision in Tera Online is controlled by collision files which are marked as "collision" this isn't always the case since some of the map files can be hidden using just map names such as doing the 6 minute Ebon Tower run this is accomplished by removing HSC_A_SD_BlockingVolume.gmp and then walking around the gates though the ebon tower run requires that you put the files back in to climb to the second floor and is a slightly more frustrating run.

The easiest way to figure out new maps (Credits to Fuyuko ) is by standing in the dungeon then deleting all of the map files until it tells you that you cannot delete the folder this is because files are being used for that specfic map. Then you can remove files 1 by 1 testing to see whether you crash or not when you login to game. When you crash you removed something your not sapposed too. When the game doesn't crash is when you look to see what has changed such as textures missing no collision in area's or being able to walk though walls.